RETEXO

OR

The Men Go Backwards

A game for two to four
non-directionally challenged players

Authored by Thomas Mears

Now for the description of the game.

Most board games found in today's world, have a preconceived notion of directionality, namely clockwise or counterwise. Since "clockwise notation" is inherantly based upon location, this game sets out to challenge the player into thinking about several directions at once. The game is meant to be non-cyclical in play. Also, deliberate action was taken to insure that no references to "clockwise" were made in the game rules or instructions.


The Board.

SWAP
C
Reverse
Trade
Draw
MOVE

Draw
Draw
Draw

DIS 3

Reverse

Draw
Trade
?
Trade

Trade
Reverse

Trade
START
YOUR
Draw

MEN
HERE
SWAP
Draw

Draw
Trade

ZAP
Trade
Reverse
Draw
Trade
DIS 3


Now for the rules of the game.

Prerequisites

  • Enough pieces for all the players.
  • A 52 card deck.
  • Contrary to popular belief, only one die is needed.

Starting the Game

  • Players position their pieces in the starting area.
  • Role the die twice. Multiply the first number by the second and add ten. This is how many points the goal is.
  • Each player then roles the die once. Then the player roles again and moves his piece. If the player's first role is even, the player moves out of the Start and goes right. If the player's role is odd, the player moves out of the Start and to the left.
  • Players continue to move in these directions until otherwise directed.

Gameplay

  • The goal of the game is to collect cards totalling the goal. The first player to do so wins.
  • Players move by rolling the die and moving the number of spaces indicated by the die in the player's current direction of movement.
  • Players move in their initial direction until they hit a "Reverse" or come out of a Shortcut.
  • When a player lands on a square with another player's piece, the piece that was there first is moved to "?".
  • If a player's piece is on "?" at the start of the player's turn, the player chooses which ajoining square to move to.

On the differences of the Squares.

  • A square marked "Draw" requires the player to draw a card from the pile
  • A square marked "Trade" requires the player to take one card from another player's hand and that player to take a card from the first player's hand. A player may not see the value of the card being chosen.
  • A square marked "Reverse" causes the player to switch the direction of motion of the player's piece on the next turn.
  • A square marked "SWAP" requires that the player that landed on the square switch hands of cards with any other player.
  • A square marked "ZAP" allows the player to move any other player's piece to any square on the board that the first player chooses.
  • A square marked "DIS 3" requires the player to return three cards back into the pile.
  • A square marked "MOVE" allows the player to move to any other square.
  • A player may be moved by another player into "?", but a player can not move his own piece into "?".

Shortcuts

  • A shortcut is the path made by squares not on the edge of the board.
  • A player may take a shortcut if the player's piece is on the junction of a shortcut and the edge of the board at the beginning of the player's turn.
  • When a player exits the shortcut, the player decides the direction of motion.
Creative Commons License
Retexo or The Men Go Backwards by Thomas Mears is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.